You can also check for updates on my company site: Eight Ball Gaming While I would love to believe that I have many adoring fans who keep coming back each week to see the latest development in a game they are so itching to play, the truth of the matter is that I feel that posting an update each month makes me accountable for making progress and keeps me on-track. I express my honest thanks to anyone who cares to check up on my progress, whether regularly or not. |
June 2014: Got a lot of stuff finished in time for the Fantasy-Con demo. Video update provided: May 2014: Worked ona an ice tileset and code for throwing weapons. Video update provided: April 2014: Finished a playable demo level for Fan X. Also enabled shield to work. Video update provided: March 2014: Rebuilt controls to work uniformly, enabled attack code, created character art Video update provided: February 2014: Refined player collision and movement, started character art Video update provided: January 2014: Began rebuilding game with Unity Engine. Basic movement working, basic damage and death system working. Video update provided: October 2012 - December 2013: Unable to arrange development time. October 31, 2012: Rebuilding movement code continues. September 31, 2012: Began re-designing artistic style and performed tests to fix a movement issue. No update for August; was building the website for my new webcomic. July 31, 2012: Created basic framework for level transitions. Video update provided: June 29, 2012: Added complete sub-weapon system and crafted most sub-weapons. Added complete magic system and crafted a few spells. Video update provided: May 31, 2012: Added momentary invincibility, created poison mechanic, enabled underwater behavior, shield reduces damage, shield nullifies deflect-able projectiles, shield aids only in the facing direction, created knock-back system, enabled particle system when poisoned, enable attacking animation, set occlusion mesh which flashes when poisoned, created player death effect, created level reset system. Video update provided: April 30, 2012: First listed update. Basic gameplay elements established. Video update provided: |